Chat & Actions

Logos - Create logos - Remove logos - Chat commands - Menus - Shortcuts - Rooms - Chat games - Acronymania - Hanggnome - SpasticChess - Character Disorder

What on earth are those pictures which appear in the chat?
These pictures are known as "logos" (as in "logo", but plural). Originally, they were added as bonuses for the mighty killers, and separated them from those who owned a smaller amount of kills. Today, however, any user can create his/her own logos and post them on the chat.

How can I create my own logos and post them?
The logos are created by you, using any graphic editor you would like. After you save the graphic files, 400X100 pixels by size and no more than 50K by, um, size, go to the "Your Logos" page and follow instructions. One can upload up to 100 logos.
The logos do not require admin's approval at the moment, however, if certain contents are sent, this will be changed. Please don't send any copyrighted material or harmful images.
After one has uploaded a logo, one can post it by using the chat command /logo. For more details see the chat commands section.

These logos are really annoying and interrupt the conversation. How can I get rid of them?
Click them. Clicking a logo makes it disappear.
In case you find clicking all the logos, one by one, too annoying, you can ignore them. That way you won't see the logos posted. Ignoring logos brings us to the next question:

The chat commands: er, what?
At first glance, the chat may seem to be dull, with white text, and white text, and some more white text. However, instead of sending these regular messages, you could use the chat commands to, um, spice it a bit. In order to use a chat command, type the text written in white (e.g. "/clear") and, if necessary, other information. If such information is required, it will say so in pointy brackets <> here, and in [ ]'s on the real legend, which appears next to the chat. When posting the command you shouldn't use any brackets at all. Most of the commands are self-commands, meaning the one who uses them is the only one who sees them. These are:
/clear - Clears the screen from all messages.
/save - Saves your settings.
/font <6..24> - Enables you to set the font size.
/logoscale <10..100> - Sets the size of the logos. The number you choose represents percentage of the original size, 400x100 pixels (e.g. if you type "/logoscale 50", you will see all the logos scaled into half their original size, 200x50).
/logoalias <N> <alias> - Enables you to set descriptions to your logos. N is the logo's index, and <alias> is the description. For instance, if you want to describe your first logo as "Hurray", type "/logoalias 1 Hurray".
/logo <X> - Shows one of your logos. Each logo has an index, which can be put instead of X. X can also be replaced with the logo's description, as set with /logoalias. For example, if you want to post your third logo, and you set its alias to be "Porcelain", you can type either "/logo 3" or "/logo Porcelain". Note that this is case sensitive, so "/logo porcelain" will not work.
/ignore <username> - Ignores the user whose name is written there. You will see an appropriate message, saying that you ignored someone. For example, if you type "/ignore Doubleyud", you will see the message: Now ignoring Doubleyud
/unignore <username> - Removes the ignore of <username>. You will see a message here, too: Ignore of Doubleyud removed
/ignores - Shows you a list of the users you ignore. It could be one user or more, or no users at all. No ignores set Now ignoring: Doubleyud
/ignorelogos - Ignores logos. Re-type the command in order to remove the ignore.
/ignoregames - Ignores ChatGames. Re-type the command in order to remove the ignore.
/stats <username> - Shows you <username>'s client, KPM, amount of kills and rank; only works for users who are online.Stats
/mnemonic <0..9> <text> - Saves a certain string so that you can recall it with a Ctrl+# click. For example, if you enter "/mnemonic 3 Hello", you'll be able to recall the text "Hello" into your text box by pressing Ctrl+3.
/buffer <10..1000> - Allows you to control the amount of text kept in the chat. Default is 200.
/quality <1,2,3> - Enables you to determine the quality in which the flash application will show. Lower quality (1 is best, 3 worst) may increase your KPM, but decrease your chat-reading convenience.
Best Quality Medium Quality Low Quality
/disconnect - Disconnects from the chat. Allows slightly faster clicking, however, prevents you from viewing or sending messages. Basically, it is better to unload the chat completely, as described here.
/version - Shows you the version of the chat client and the Flash Player.
The commands which will appear on other users' screens are:
/me <actions> - Shows actions on purplish font, e.g. entering "/me drinks some more tea." will result in this: Action
Actions, just like regular text, can be written through several lines:

/np <song> - Enables you to let the whole world know what are you listening to, in green. For instance, if you play the magnificent Hebrew song "Lehitrao't Neu'rim, Shalom Ahava" ("Cya Youth, Goodbye Love") by Machina, type "/np Machina - Cya Youth, Goodbye Love". np
/msg <username> <message> - Enter this in order to send a private message to <username>. Private messages will appear in blue.

What are the two arrows, white on red, which appear on the upper left side of the chat?
These arrows represent two different menus. Clicking them will open the menus, and enable you to use the commands which appear there.
The first menu (upper button):
There are three commands here, all of which are unique.
Less/More blinking button - This causes the button to turn dark red, rather than white, when clicked, as shown in the images. This is useful if you happen to be unlucky enough to suffer from epilepsy. It seems as if it reduces the chance to have a seizure, although my medical knowledge is not wide enough to confirm that.
The button while clicked, with and without this "Less blinking button":
With - Dark red Without - White
Enable/Disable graph - Incredibly enough, enables or disables the graph. For more information about the graph, see general questions.
Unload chat - Simply enough, unloads the chat. Click that, and you're left with nothing but the clicking interface. Refresh to reload the chat.

The second menu:
Most of the commands here are not unique, and can also be called through the chat.
Action... - Imitates /me.
Now playing... - Imitates /np.
Send logo... - Opens a list of all available logos. The logos' order follows their slot number (index), which is always shown. If you have set descriptions to the logos, they will be shown near their respective index. Click a logo to post it.
Join room... - Same as /join. See rooms for details.
Save settings - Same as /save.
List ignores - Same as /ignores.
Toggle game ignore - Same as /ignoregames.
Toggle logo ignore - Same as /ignorelogos.
Set logo alias... - Will show you a list of the available logos (along with descriptions, if set). Click on one in order to set an alias for it.
List logo aliases - Shows you a list of all the aliases you have set.
Clear chat - Same as /clear.
About Mindstrings - Same as /version.
Help - Opens a help page (no, not this one) in a new window.

Is there any quicker way to get those actions done?
Arg. You rotten Y2K kids, who won't bother typing three characters. No, "r" is much better. It would take an entire milisecond to type the other characters as well, wouldn't it?
Anyway, spoiled children, the keyboard shortcuts were invented especially for you (or, as you would probably call it, "4u"). However, in order to teach you a lesson about actually making efforts, rather than happily swallowing whatever is thrown at your general direction, those shortcuts will not work on IE.
To invoke those commands, use Ctrl + the appropriate key.
L - A unique action. Instead of sending a logo using the /logo command or the "list logo aliases" option, you can use Ctrl+L in order to open a graphical menu, which shows the logos themselves. Then, choose a logo to post.
S - Use this in order to send a private message to the last person to whom you have sent a private message. In GM's words: "private message to the same user as previous private message".
M - Imitates /me.
J - Same as /join. See rooms for details.
N - Imitates /np.
I - Same as /ignores.
C - Same as /clear.

What are rooms? How can I move between them?
Rooms! Aren't those wonderful. As you can probably recall from the previous question (or the one before it), you can send a private message with /msg. However, this is not useful for a chat between three people and more. How would you keep your secrets?
The answer is, naturally, having rooms. These enable you and your friends to take your talks away from the main TKEP room, to a room only you know of. There, you can have a private conversation without any risks.
You can move to another room by typing "/join <room's name>". For example, /join MyRoom. If MyRoom does not exist, it will be created. When entering a room, you will be shown a message which states that you have joined that room, plus the time no one has posted anything there.
Joined MyRoom
In order to return to TKEP main room, type "/join tkep". Rooms' names are not case sensitive.

What are the chat games? How do I start playing?
There are plenty of GasGames on homokaasu.org. You can invoke four of them through the TKEP chat. Two of games are called Acronymania and Hanggnome; these games are played on the chat client. In order to begin one of these games, you must enter the phrase "!play <game's name>", e.g. "!play acronymania". You can also join a currently played game by typing "!join".
The other games, SpasticChess and Character Disorder, are one-on-one games, only viewable by the players (no "kibitzers" there). To play those, you should write "/play <game's name> <opponent's name>". This will result in a line similar to this:

showing on your screen, and in a similar line appearing on your opponent's.

Both opponents must click that line before the game can be started.

How do I play Acronymania?
Once the round begins, you should see a series of four or five letters on your screen. To play, you should create a phrase, with each letter being the first letter of each word. For example, if given the series IUOPG, you can create the phrase "I use orange porcelain glasses". You must submit your phrase by putting an exclamation mark before he phrase, e.g. type "!I use orange porcelain glasses". After 72 seconds, no more phrases are accepted, and those who have already submitted a phrase are allowed to vote on the best phrase submitted. Of course, one cannot vote one's own phrase. Scores are kept; however, there should be at least three players, and players who failed to vote will not have their score saved.

How do I play Hanggnome?
The team is given one minute to guess a phrase. In the beginning of each round, you will see the phrase in the black box, with asterisks instead of letters; punctuation will be shown though (e.g. "***** ** *****?"). At this point, the team must guess the phrase, letter by letter, similar to the well-known hangman game. You can guess one letter every three seconds; to guess a letter, put an exclamation mark before. For instance, to guess the letter "w", type "!w" or "!W". This will result in revealing all the W's; to take the same example, you will see "W**** ** W****?". Each correct guess will award you one point (for example, guessing "w" here would award you two points). A wrong guess would cost you either one or two points, depends on whether you guessed a vowel or a consonant. Notice that the group is not allowed to make more than eight mistakes. You could also try guessing the whole phrase, by, shocking enough, putting an exclamation mark in front of it, e.g. "!Which is Witch?". Guessing the whole phrase correctly would add 10 points to your stock (plus 2 points for any hidden letter), however, it is advisable to guess a few letters before going to the phrase. For instance, let's say you have guessed the letters "h", "e", "i" and "l"; now, you see "Whe*e i* W*ll*?", and you have greater odds to guess the phrase, which is, by the way, "Where is Wally?". All phrases are in English.
The game will stop when the time runs out, too many wrong guesses were made or the phrase was guessed right.
Scores are kept only if three users or more participated in the game; negative scores aren't kept.

How do I play SpasticChess?
First of all, you should start the game, as described earlier. Then, rules ought to be decided.
SpasticChess is similar to Chess in the way pieces move (apart from castling, en passant and pawn promoting, which don't exist on the former). Two of its properties make it special: capturing the opponent's king is made by making it lose hitpoints, rather than mating, and moves aren't taken by turns (although this can be changed when starting a new game). Basically, one can move any piece whenever one feels like it. There are, however, two important rules which limit that: no piece is allowed to move twice in a row (e.g. if one moves one's queen, one has to move another piece before one is able to move one's queen again), and the king cannot move to a square where it'd be checked. Checkmating, therefore, significantly helps winning the game.
Both kings start the game with certain (and similar) amount of hitpoints, which is chosen when starting a new game. Those are slowly deducted when the king is checked, until they reach zero. Then, the game ends.

How do I play Character Disorder?
Start the game as previously described.
The goal of Character Disorder (or "Chardis") is to destroy blocks which fall off the sky (no, not really). Somewhat like Tetris, except that you need to do more on Chardis in order to make the blocks vanish, and that the blocks are wholely different - they have different colours, and letters are written on them. The blocks fall in five different columns, each marked with a certain colour, which appears on its base.
Blocks can be moved horizontally, using a "grey loopy thing" called "Kontroller". When the Kontroller lies on line n, and the right/left arrow key is pressed, the letters on line n will scroll to the respective direction. To destroy a block, bring it exactly above the base which has the same colour, and press the key of the appropriate letter (the letter which appears on the block).
If a block is destroyed, any touching block which is similar by colour or letter will disappear as well. That way, chain reactions can be built. Generally, one must create plenty of chain reactions, the larger the better, in order to achieve high scores on Chardis.
On the buttom of the screen you should see two numbers; the bigger is thy score, and the smaller is the quantity of blocks which are about to be added.